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Cars 2 the video game ending
Cars 2 the video game ending













Project Cars tops out at 32 cars on the track at one time, and tradition for the Indy 500 is that 33 cars always start. Trying all of them would have taken far more time than I have, but I ran the gamut from the new (to Project Cars) World Rallycross cars in all kinds of weather to sports cars to GT3 cars to a not-quite-complete run at the Indy 500. It also must be said that while the A45 is a precision machine, it does suffer from some understeer as a result of AMG's baffling decision to keep the all-wheel-drive system strongly front-biased.įrom there I tried to get a feel for as many of the game's play-spaces and toys as possible. It's still a bit harder to set the front end of that particular car than I expect, but it's well within a reasonable margin of error. Luckily, whatever was causing that particular trouble appears to have been fixed. But in the preview version of Project Cars 2 it understeered so badly that I was genuinely wondering if I had found a bug of some sort.

cars 2 the video game ending

No, the A45 isn't a race car in the real world, but it is a seriously sharp instrument, and I enjoyed the virtually identical CLA45 at the Horse Thief Mile a ton when I got a chance to play. When I played the pre-release version for our preview, I found that some of the road cars were excessively blunted. The first thing I did was try out a Mercedes-AMG A45 at the Willow Springs Horse Thief Mile. Luckily, I do know enough about what I'm doing to jump right in. It needn’t just be for newcomers either: the racing school section could provide a bit of analysis and then car geeks like me would keep going back to it for advice. People out there crave it and it’s one of the only ways the audience for these games is going to grow. I would have loved to see Project Cars 2 break from the racing sim pack a bit here and provide some real training. Unfortunately, sims can provide a tougher learning curve than an actual race track. Yes, a big part of the racing sim audience already understands at least the basics of tyre management, of weight transfer, and of traction circles, but there are also a lot of people out there who would love to learn some performance driving. Unfortunately, racing school is not one of those options. From an intro as beautiful as it is unnecessarily dramatic, it’s straight into the crowd of modes, vehicles and tracks clamouring for your attention. Right from the start, Project Cars 2 is slick.

cars 2 the video game ending

Containing so many options and disciplines risks making it a jack of all trades, but there's enough quality in the fundamentals to make the whole thing worth your while.

CARS 2 THE VIDEO GAME ENDING FULL

I got a taste of the game a few weeks ago and found it satisfying, but now that I’ve spent some time with the full version, due for release this week, I’m fully on board, in spite of a few significant flaws. Project Cars 2 threw me into so many different racing disciplines that I needed copious amounts of tea to reflect and recover.













Cars 2 the video game ending